Nicole Lazzaro, world-renowned game designer and researcher, founder of XEODesign, and one of Fast Company’s 100 most influential women in high-tech, and Dr. Michael Evans, associate professor and program area leader in instructional design and technology at Virginia Tech, will anchor the closing keynote panel at ASTC’s 2012 Annual Conference in Columbus, Ohio, October 13-16, hosted by COSI. The closing panel on cyberlearning and gaming will be held Tuesday, October 16, and additional panel participants will be announced shortly.
Nicole Lazzaro discovered the Four Keys to Fun in 2004, a model used by hundreds of thousands of game developers worldwide. She used this model to design the iPhone’s first accelerometer game in 2007, now called Tilt World. One of the top 20 women working in video games, and top 10 women in gamification, Nicole’s work has been widely cited by global news media such as Wired, Fast Company, CNN, CNET, The Hollywood Reporter, and Red Herring. She has advised the White House and the U.S. State Department on the use of games to unlock human potential to improve our world. For the past two decades as the CEO of XEODesign she has improved hundreds of millions of player experiences for companies such as Ubisoft, EA, Disney, and Cartoon Network, as well as worked on best selling franchises such as Myst, Diner Dash, Pogo, and The Sims. One of the pioneers in applying game design outside of games, she designed game-inspired UI for Oracle, Cisco, Kaiser, Sun, Roxio, and others as early as 1992.
Dr. Michael Evans received a B.A. and M.A. in psychology from the University of West Florida and a PhD in instructional systems technology from Indiana University. His work focuses on the effects of multimedia methods and technologies on instruction and learning. Current research focuses on the design, development, and evaluation of instructional multimedia for interactive surfaces (personal media devices, smart phones, tablets, tables, and whiteboards) to support collaborative learning as well as the adoption of video game elements for instructional design, particularly for informal settings. Currently, he is Principal Investigator on two current NSF-sponsored projects. The GAMES Project (DRL 1118571) proposes to develop serious mathematical games for tablets and other mobile devices, focusing on pre-algebra readiness and states of engagement. The Studio STEM Project (DRL 1029756) proposes to engage middle school students in science and engineering in an after school setting. Guided by engineering teaching kits, participants work with undergraduate mentors to explore the science of energy as they build-test-rebuild dwellings to protect penguins from climate change. Evans teaches graduate courses in the learning sciences and interactive media design and development. He has published in Educational Technology Research and Development, the International Journal of Computer-Supported Collaborative Learning, and the Journal of Educational Computing Research. More information on projects can be found at the GAMES and Studio STEM websites.
For more information on ASTC’s 2012 Annual Conference, visit conference.astc.org.