A Custom Fit: Personalizing Experiences Using Technology

April 22nd, 2013 - Posted in 2013, Dimensions by Emily Schuster

This is an extended version of an article that appeared in the May/June 2013 issue of Dimensions magazine.

Science center and museum professionals from around the world share their experiences using technology—including smartphones, barcodes, and radio-frequency identification (RFID) tags—to personalize the visitor experience.


The National Museum of Mathematics (MoMath) opened in New York City in December 2012. From the beginning, founder Glen Whitney had a strong vision of bringing math to the masses in a new way, but critical to that vision was the ability to tailor the experience for individuals in ways that would be meaningful to each person. And that meant customization—at many levels.

Static signage found in most museums was set aside, replaced with “smart” electronic kiosks. Using RFID tags, exhibits “recognize” visitors, displaying information in their language and at their desired level and depth of mathematical content. The first stop at a kiosk allows data entry; from that point on, visitors are addressed in a way that makes sense to them.

The electronic signage has additional benefits. Content managers have the ability to modify signage on the spot, incorporating great ideas from visitors or even correcting errors. What better way to customize a visitor experience than for a visitor to see his or her feedback incorporated immediately into the fabric of the museum?

The concept is in its infancy, and there are still kinks to be worked out. RFID antennae need to be exposed or repositioned for some exhibits, and visitors need to be oriented to a new way of interacting with information. But after two months of experience, MoMath remains committed and energized.

Cindy Lawrence, associate director and chief of operations
National Museum of Mathematics, New York City

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Q&A with Ilan Chabay

April 22nd, 2013 - Posted in 2013, Dimensions, Q&A by Emily Schuster

Interviewed by Joelle Seligson

This interview appeared in the May/June 2013 issue of Dimensions magazine.

“It was a case of professional schizophrenia—but a very useful one,” laughs Ilan Chabay about his varied career path. He has dabbled in the natural sciences, exhibition design, museum administration, and higher education. Currently professor and senior fellow at the Institute for Advanced Sustainability Studies in Potsdam, Germany, Chabay advocates taking a similarly multidimensional approach to addressing global change. Here he advises on how science centers and museums can become key partners in transdisciplinary research for sustainability, as he’ll discuss at the 2013 ASTC Annual Conference in Albuquerque this October.

Read the full transcript, or listen to the podcast.

Should science centers prioritize adult-oriented programs? What are the benefits and challenges of such programs?

April 22nd, 2013 - Posted in 2013, Dimensions, Viewpoints by Emily Schuster

This is an extended discussion of the question that appeared in the Viewpoints department of the May/June 2013 issue of Dimensions magazine.

Scitech has been running adults-only nights twice a year since 2009, the year we turned 21. We started doing these evenings as we realized that there must be an increasing number of young people who had experienced Scitech as children, but most likely hadn’t returned as they were either not yet parents, or felt that the center was just for kids, and they wouldn’t feel comfortable visiting during normal opening hours where they would be bumping shoulders with 5- to 12-year-olds. These nights have been a marked success with an average of 800 people visiting during the Saturday night opening from 6 to 10 p.m., and with regular inquiries about the date of the next event. Even though families with young children will continue to be our primary target market, we believe it’s still valuable to engage young adults at our center, as it helps foster an increasing appreciation of the value and impact of science, technology, engineering, and math (STEM) in the Western Australian community, regardless of whether these young people work in a STEM field.

Kate Elder, director of communications and marketing
Scitech, Perth, Australia

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Exploring New Worlds: Digital Media, Gaming, and Learning

March 18th, 2013 - Posted in 2013, Dimensions by Alejandro Asin

IN THIS ISSUE
March/April 2013

Digital media is increasingly present in our daily lives, as well as on the floor of the science center. In this issue, we look at how informal educators and designers are using digital media and gaming to create compelling, interactive learning experiences. Whether by tackling science-based challenges on a mobile device, designing their own digital dome productions, or gaming in the real world or a virtual one, audiences are using the flexibility of new technologies and the power of play to engage deeply with science.

Features
Learning Labs: Transforming Youth from Digital Consumers to Creators, by Margaret Glass
• Designing Digital Interactive Experiences that Promote Learning, by Leilah Lyons
• Virtual Worlds: Avatars as Avenues to Advance Science Learning, by Lindsay Bartholomew and Judy Brown
• Reinventing Dome Production for Community Storytelling, by Dave Pentecost
• Legs, Not Fingers: Why Physical Games Are a Better Bet for Museums than Digital Projects, by Margaret Robertson
• Games and STEM Education: Building Knowledge Through Play, by Jodi Asbell-Clarke

Online Departments
From the CEO
Q&A with Ainissa Ramirez

Subscribe/order back issues

Learning Labs: Transforming Youth from Digital Consumers to Creators

March 18th, 2013 - Posted in 2013, Dimensions by Alejandro Asin

By Margaret Glass
From Dimensions
March/April 2013

Today’s youth grow up in a digitally networked world. With cell phones, laptops, and tablets, via social media platforms, videos, and podcasts, they connect to each other and to their world like never before. Yet with only a few exceptions, the digital signal gets dropped at the door when teens go to school; youth get most of their exposure to new digital media outside of school.

This reality raises some important questions: How do youth learn to move across the digital landscape, choosing tools and platforms? Who are the adults that help to mediate this experience? What about teens in communities with a persistent digital divide? How do young people transition from being passive consumers of new media to becoming innovative thinkers and doers?
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