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Playful Approaches to Invention
Outside the Playhouse and distributed around the exhibition are
five Case Study Clusters, each featuring the work of one
main inventor and incorporating abbreviated stories about other
inventors and innovators who have used similar playful and creative
techniques. Photos and stories about inventors' childhoods highlight
the early experiences that influenced or foreshadowed their life's
work. A "creativity message" acts as the headline for each cluster,
signaling the playful process that characterizes the work of inventors
featured in the cluster.
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Invention at Play: Stephanie Kwolek
Photo by Michael Branscom/Lemelson-MIT Program |
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Recognize the Unusual
Stephanie Kwolek, the DuPont chemist who invented Kevlar,
exemplifies an inventor's ability to see patterns and possibilities
that others may not notice. Her discovery of Kevlar occurred when
an attempt to dissolve two polymers did not yield expected results,
but did create a new stiff, extraordinarily strong, and yet lightweight
substance. An island created entirely out of Kevlar products includes
touchable objects with tags that encourage visitors to find out
how Kevlar improves these products. Also in this area are two
testing stations where visitors can compare the weight of two
bullet-resistant vests, one made of Kevlar, and compare the weight
of a Kevlar rope and a standard steel cable. Nearby flip panels
tell the stories of other inventors who have recognized and capitalized
on the unusual properties of things: for example, Art Fry, an
engineer who found a use for a failed adhesive and invented Post-It
notes; and Percy Spencer, whose radar research led to the development
of the microwave oven.
Keep Making It Better
Newman Darby, inventor of the sailboard
and improvements for catamarans and kayaks, traces his lifelong
avocation to a childhood determination to build a boat that
would carry him to an island where he hoped to find arrowheads.
Though his first and many subsequent attempts failed, he kept
trying until, as an adult, he successfully designed new forms
of watercraft. Darby exemplifies the virtue of persistence
and repeated experimentation. The highlight of this area is
a full-scale sailboard simulator, where visitors can practice
balancing as their sail catches the "wind." Panels surrounding
the structure tell the stories of other inventors whose persistence
paid off, including: Sally Fox, a spinner and weaver who developed
naturally colored, commercially spinnable cotton; and Garrett
Morgan, inventor of safety devices including the gas mask
and a traffic signal.
Borrow from Nature
Alexander Graham Bell, inventor of the telephone, exemplifies
the innovator's proclivity to observe and borrow from nature.
Visitors can sit on a park bench looking out at a photomural of
the "dreaming place" where Bell came up with his idea for the
telephone. At an interactive component, visitors learn how Bell's
anatomical studies of the human ear influenced his development
of the telephone. Other inventors who were inspired by the natural
world include: George de Mestral, inventor of Velcro; and Paul
MacCready, whose study of birds gave rise to new designs for human
flight.

Invention at Play: James McLurkin
Photo by Donna Coveney/MIT News Office |
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Jump the Tracks
James McLurkin is a young African-American engineer who
applies biological principles to innovations in robotic technology.
In this cluster, a video shows how the behavior of real ants compares
to interactions among McLurkin's micro-robots. Visitors can try
to determine how other inventors "jump the tracks" or "think outside
the box" by matching objects with their inventors and the disciplines
from which the ideas came. Inventor stories include those of John
Fabel, an avid hiker and backcountry skier who came up with a
more stable and comfortable backpack design by studying suspension
bridges; and Samuel Morse, a portrait artist who used familiar
materials to invent the electric telegraph.
Many Heads Are Better than One
IDEO is a product design company known for a corporate
culture that exemplifies the value of social play, collaboration,
and teamwork. Products designed by IDEO include the first Apple
mouse, the Palm V, and the Neat Squeeze toothpaste tube. A story
panel introduces the visitor to the IDEO team, the company's philosophy,
and the backgrounds of the team members. Each wall segment represents
one part of IDEO's five-step innovation development process: Understanding,
Observation, Visualization, Evaluation/Refinement, and Implementation.
Photos, notes, drawings, storyboards and scenarios, models, and
physical prototypes are mounted to the walls. Photos of the IDEO
team members and quotations help visitors understand what each
team member brings to the project and how they work together to
arrive at a truly innovative product. Short sidebar stories of
other group inventors and inventions-such as Edison's Menlo Park
lab team and Linus Torvalds and the Linux computer operating system-are
also featured in this area.
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